GGWP DLSS 3.X

To tell you the truth I love watching fanboys cry, I cannot help myself, people so absent minded that they religiously back a heinous company of any sort as if they were the goods of god himself. Despite the fact that nine times out of them said company is proactively bending them over and taking them for a wild ride.

But there’s no stopping the train of AMD’s FSR (FidelityFX Super Resolution) with its open source nature it has only gained strength since it was introduced as a competitional aid to circumvent disingenuous performance evaluations with NVIDIA’s closed off DLSS technology back in 2021 and has only gotten better over time with hundreds of games since then receiving either native support for FSR 1 / 2 or with individuals modding the tech into countless games.

While I still detest such upscaling gimmicks, FSR has made great improvements to visual clarity for higher artifact riddled image quality with the introduction of FSR 2 but one of the main selling points of FidelityFX Super Resolution that has been swept under the rug was AMD’s RSR or Radeon Super Resolution.

AMD RSR was essentially a somewhat inferior rendition of FSR but the kicker was the fact that you could use Radeon Super Resolution on practically any game because the key to RSR is that it functioned on a driver level rather than at a game level, you could technically use RSR on any sort of game regardless of API or game engine, it wasn’t as crisp but it does the job.

I myself have only ever tried RSR once, that being with Counter-Strike: Global Offensive, since I maintain a resolution of either 3840×2160 or 3440×1440 when playing games I of course don’t wish to play CS:GO in either 16:9 or 21:9 aspect ratios, more rather I use RSR because I do not play the game at a native resolution and with added RIS (Radeon Image Sharpening) I cannot deny that enabling RSR for at least my use case dramatically improves image quality when stretching the image across my panel.

Never mind that. NVIDIA is obviously pretty damn desperate to push its DLSS technology upon the gaming industry like a deranged crypto grifter trying to get you to by his apes, they’ve made countless updates to their own technology improving clarity in still images but most recently with the introduction of DLSS 3.X they’ve gone absolutely bonkers with bullshit by introducing frame generation or rather frame interpolation.

Of course, this black box tech is locked only to NVIDIA GeForce RTX GPUs but the kicker here is that not only do game developers have to integrate / reintegrate proprietary technology in their games, this lucrative feature which increases the already bad input latency some more literally generates entirely new frames into the framebuffer albeit the quality of these fake frames are absolutely horrible.

Never mind the fact that DLSS frame generation is only supported on RTX 4000 series hardware, thanks Turing beta testers!

I sure do love it when NVIDIA announce a feature, especially with their checkered track record, journalists and tech tumors all over the globe sing its praises as the next best feature for the video game industry, now obviously AMD have a bit of catchup to do, artificial frames inflating FPS figures and obviously the dumb sheep consumers absolutely love it despite the very limited support for the technology.

AMD announced FSR 3 quite a while ago….. quite some time ago, actually it seems like far too long ago now, considering how it was first revealed back in November of last year so almost an entire year ago at this point and absolutely nothing.

Nothing for nearly a year, until now with AMD having properly announced that FSR 3 with their own open sourced fake frames will finally be launching in September and the new tech is coming to such spectacular games as Square Enix’s Forspoken, which is literally a game that was sent to landfill and the world’s first natively produced game on the Unreal Engine 5, Immortals of Aveum which runs like absolute fucking garbage as usual for a Unreal Engine title.

Thankfully, open source fake frames isn’t vendor locked and will be supported across the entire RDNA family spanning back to the RX 5700 series, RTX 2000 and RTX 3000 will secretly be thankful to AMD but will never admit it, as this solution will be supported with all of NVIDIA’s RTX lineup, unlike NVIDIA’s own DLSS 3.X.

Obviously the image quality of FSR 3 won’t be any better than that of the proprietary DLSS 3, we’ve suffered a decade under deferred rendering and temporal cancer such as T/X/AA, consumers have been mislead into believing upscale technology such as DLSS is “better than native”. Upscaling is the norm now, nobody actually gives a shit about image quality so why even question it?

Great, so AMD has its open source competitor to the most cancerous evolution of upscale tech, so where do we go from here? Well one thing that the tech press to cover in a positive aspect and even more so deranged fanboys, that being the introduction of AMD HYPR-RX.

Remember RSR? The driver side pseudo FSR that works on any game you throw at it? Well HYPR-RX is that very same rendition but for FSR 3’s frame interpolation.

Yeah, AMD are doing that. Driver side FSR 3 that works across hundreds of games, whether they be DirectX 12, Vulkan or even older APIs like DirectX 11, now obviously the main kicker with frame interpolation alongside this current upscale technology is the increase in input latency, much like how DLSS 3 functions with NVIDIA’s REFLEX being FORCED on, FSR 3 and HYPR-RX both gently push AMD’s own Anti-Lag solution to be enabled when in use.

Never mind the fact that you could possible enable and disable RSR (Radeon Super Resolution) alongside HYPR-RX if you’re that desperate.

I still don’t like the technology, on current games which are unoptimized piles of absolute shit it’s basically a hard requirement now but regardless of that, the mere notion of artificially upscaling from a lower resolution alongside introducing falsified interpolated frames while using high-end components is just sickening, I will always share this sentiment until my very last breath.

But aside from that, AMD has essentially buried NVIDIA’s DLSS 3 with support for otherwise unsupported RTX graphics cards on titles officially incorporating FidelityFX Super Resolution 3.0 but also for RDNA owners themselves they will now be able to freely enable fake frame generation across hundreds of goddamn games at their own leisure, never mind the fact that game modders will be artificially incorporating FSR 3.0 in various games as well.

So, exactly what’s the point of DLSS 3 again? Proprietary black box garbage locked exclusively to ADA Lovelace and ADA Lovelace alone. NVIDIA fans celebrated fake frames and yet AMD are the ones giving it away to literally everybody, everybody except those excited for HYPER-RX because you’re going to have to wait until Q1 2024 to actually spruce up performance across any title imaginable.

Pity.